Xbox101? 3 out of 5 people think that video games should be part of the basic school curriculum!

NEW YORK – Maybe it’s time to ditch that cubicle and pick up a controller — two out of three Americans say it’s time for society to embrace gaming as a legitimate career. and three in five think play should be part of the core curriculum.

Meanwhile, 53% noted that video games should be an academic extracurricular activity, like other sports.

Commissioned by Wargaming and conducted by OnePoll, the study reveals that many believe it should be taught as early as elementary school (41%) or middle school (42%). Although the average person started playing at the age of 11, more than half of respondents (54%) believe that entry into the professional game should start with younger children playing in smaller leagues , similar to little league baseball.

A majority of students surveyed have similar feelings about gaming education. Four in 10 respondents say they were currently in some form of higher education. Among them, 88% would specialize in gaming if they could.

When asked what they would focus on in their hypothetical gaming studies, students would be most interested in communications and streaming related to content creation (60%), gaming mastery (50%), graphic arts and technical (50%) and business. management (49%).

“Just like in math, social studies, and reading lessons, there’s a lot to learn from gaming,” Artur Plociennik, publishing director at Wargaming, said in a statement. “Giving kids a place to develop real-world skills in video games is something that can give them a bright future that’s as fun as it is lucrative.”

Time to quit your day job?

More than four in five (85%) play video games regularly or a few times a month. Half of these respondents (42%) gamble every day.

Six in 10 gamers (64%) learned fundamental skills through play, including critical thinking (47%), creativity (47%), hand-eye coordination (45%) and communication skills (44% ). More than half of respondents (58%) also learned more obscure but useful skills from what they play. These skills include patience, being more alert and focused, and statistics and probability. A handful of respondents even credit video games for improving their physical abilities, such as improving their “dribbling, jumping and shooting” skills.

Fifty-two percent think gaming even makes them better at their day-to-day work, with (55%) saying they would stop playing games professionally. The top genres credited with helping employed gamers “upskill” in their day-to-day work are real-time strategy (RTS) games (15%), first-person shooters (FPS) (14%) and sandbox games (14%).

“It goes without saying that the number of skills people have learned through the game has proven to be invaluable,” continues Artur. “Hand-eye coordination, teamwork, critical thinking…these are just a few examples that this survey has shown that can help people improve their day-to-day work, even if they are not professional players.”

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