Based on the Gamescom trailer, Where Winds Meet looks like an Assassin’s Creed-sized company, so it’s a little surprising that I’ve never heard of its developer, Everstone Studio. I’ve heard of its publisher though: the studio is backed by NetEase, the second-largest game publisher in China, so it’s at least safe to assume this is the big-budget open-world RPG that it seems to be.
It looks cool too, and I almost didn’t notice it during Gamescom Opening Night Live. Although the trailer begins with a poem by Southern Tang leader Li Yu and me a m Chinese poetry enthusiast (give Meng Chiao a read from time to time), everything is a bit sleepy, so I logged off. At around 1:22, however, the trailer cuts to gameplay and we see a character walking around a town. The footage looks a little jagged and artifacted, but ignoring that, it’s a subtly impressive scene, with around three dozen residents going about their business in a small area.
And then there’s horseback riding, mountaineering, walking against the icy wind, wuxia fluttering, and the most essential video game activity, blowing up barrels. The combat looks like what you’d expect, but the editor says it’s grounded in martial arts.
“The player can counter enemy blows, use Tai Chi to mirror their attacks, or use acrobatics to slip through their guard and hit them from all angles,” NetEase explains. “The player also has access to a number of martial arts skills and ranged weapons, allowing them to break free from a fighting style and use a mixture of abilities to defeat their enemies, creating his own approach to combat.”
There’s apparently a little more to Where Winds Meet than combat, though. Li Yu was a better poet than ruler, and was captured by the Song dynasty who would conquer the other kingdoms of the Ten Kingdoms period of China, so the opening lyrics of the trailer are relevant to the setting of the game in the “last days” of this era. This detail perhaps reflects the studio’s desire to build something truly representative of Chinese history, wuxia combat and fantastic beasts aside.
According to the press release, you can deviate from the main storyline and become a merchant or a doctor, and according to IGN (opens in a new tab), there is an online element, so you can do jobs for other players, as well as NPCs. A studio representative also told the website that a player could become a “speaker who uses the power of words to convince NPCs to follow their advice,” as well as a bodyguard or smuggler. There’s also a building system with “over 600 authentic components that allow the player to build structures in the world and make them their own,” the press release says.
It’s unclear how engaging these side tasks will be – small breaks in the main quest, fixations for new roleplayers, or something players will actually want to spend a lot of time doing – but it sure sounds like a lot of gameplay. to remove. The build system was a surprise to me.
There’s another little surprise here: Where Winds Meet is a PC-only game. It really is a trip down memory lane, isn’t it? There is no set release date, but a beta test is planned for this year. As for the mystery studio, NetEase tells me that Everstone is primarily based in Hangzhou.