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Before we dive into this week’s Bioshock discussion, would you please give last week’s episode covering Hunt: Confrontation listening ?

At the start of Safe Room, Neil and I both made mental checklists of games we just had to talk about on the show. Games that we were so excited about that one of us had to hit the other with a stick to get a word across the edge.

For me, this game would be Bioshock.

Experiencing the descent into the underwater dystopia of Rapture will forever remain a formative moment in my gaming history. It sounds like hyperbole, but at the time, Bioshock really opened my eyes to the storytelling potential of video games.

At a time when my high school years were mostly about playing shooters into the wee hours of the morning with friends, Bioshock introduced me to a rich, thematic world that I had only thought possible in film and literature.

And 15 years later, the wonder of what Irrational Games, 2K Boston and 2K Australia have been able to achieve within the seemingly simple framework of a first-person shooter hasn’t escaped me.

Help Neil and I understand why Bioshock and his influence is still notable with the medium all these years later is writer Michael Pementel. Besides being a huge Bioshock fan, Michael is a pop culture essayist and critic who currently writes for Bloody Disgusting and is the writer for heavy metal news site The Pit. – Jay Krieger

Safe Room is a weekly horror video game discussion podcast with new episodes every Monday

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Secure room | Neil | Jay | Michael