RTX 4000 GPUs Mean More Gaming With Nvidia Reflex, And That’s Awesome

The RTX 4000 GPU reveal impressed me for all the obvious reasons, including the promised performance ceiling of the RTX 4090, but I’m very excited about the technologies that are integral to Lovelace, namely DLSS 3.0 and Nvidia Reflex. The latter in particular is something I’ve come to greatly appreciate, and the prospect of it being more widely supported in games is something every GeForce owner should celebrate.

For those unfamiliar with Nvidia Reflex, it is a platform developed by team green that aims to reduce your system latency (otherwise known as input lag). Without getting too bogged down in its technical details, Reflex does this by optimizing the way your processor and graphics card work together to render images, improving your system’s responsiveness without any noticeable downside.

Nvidia Reflex plays a vital role in Nvidia DLSS Frame Generation, which promises to increase fps higher than previous versions of the upscaling technology. However, it really only matters if you’re lucky and wealthy enough to upgrade to an RTX 4080 or better, but its prevalence brings significant benefits to owners of older GeForce cards (especially those at the bottom of the scale).

You see, developers will need to support Nvidia Reflex if they want to implement Nvidia DLSS 3.0. That means you’ll be able to reduce your system’s input lag in more games, whether you have the best green team graphics card or are still rocking a GTX 900 series pixel pusher.

This is naturally something that greatly benefits esports gamers, but I’ve personally found Nvidia Reflex to offer a lot of value in single-player experiences. As someone whose skills and competitive reactions are slowly but surely losing their peak, I will enjoy every advantage I can get against my opponents (whether human or AI).

Whether I’m jumping into a Call of Duty: Warzone game or blasting my way through a crowd of draugr in God of War, I certainly feel more confident in my abilities with Nvidia Reflex enabled. I appreciate its inclusion as I do for my gaming monitor’s response time, optimizing my setup to remove any possible obstructions I can.

So yes, while I’m obviously excited to see the performance of the RTX 4000 series, I’m pleasantly surprised at the prospect of increased adoption of Nvidia Reflex via DLSS 3.0. Here’s hoping the green team has the heart to make the SDK open source, so we can reap the benefits of the technology on Intel Arc and AMD Radeon graphics cards.