DF Direct Weekly talks about Sony acquisitions, PS5 chip on PC card and more • Eurogamer.net

And why Ratchet and Clank’s 40fps mode is so cool.

Welcome to the all-new Digital Foundry Direct Weekly, where the team stop working on their projects for a few hours to get up to speed, talk about technology, answer questions from our pretty awesome supporters about the DF Support Program – and in this week’s case, battle plenty of technical gremlins – and a giant fly.

Topics of discussion this week include Doom Eternal’s ray tracing upgrade (covered in depth after this shoot here) as well as Sony’s strategic acquisitions of Housemarque and Nixxes – two tech powerhouses capable of incredible work. Housemarque looked like a logical purchase, but PlayStation’s decision to swoop down on Nixxes came out of the blue. All we can really say here is that this studio is one of the unsung heroes of the development community and we can’t wait to see what their association with Sony brings in.

We’re also spending some time talking about Ratchet and Clank’s brand new 120Hz support, which sees fidelity mode drop from 30 fps to 40 fps. This is something we’re going to spend a little more time looking at because it’s potentially very exciting – games generally tend to target 30 or 60 fps – and the gap is wide. New 40fps support sees a new image delivered every third screen refresh on a 120Hz screen, so you get consistent frame times, but you also get higher frame rates. – and the results are impressive.

And speaking of Sony, but moving on to hardware, we’re talking about the Ryzen 7 4700S Desktop Kit – which is essentially a small form factor integrated motherboard based on the PlayStation 5’s processor with its onboard GPU disabled. And for more associations? What about the hilarious and rather pompous “strategic cooperation agreement” between Bloober and Konami? Could that mean a wake-up call from the long dormant Silent Hill franchise?

DF Direct Weekly, perpetrated this week by Rich Leadbetter, Audi Sorlie, John Linneman and Alex Battaglia.

For those interested in specific segments, here are some timecodes for you:

  • 00:00:00 Presentations
  • 00:00:48 Doom Eternal RT released!
  • 00:05:33 Ryzen 4700S – PS5 processor on a PC card
  • 00:11:43 Ratchet and Clank: Rift Apart 120Hz 40fps Patch
  • 00:16:26 Sony acquires Nixxes and Housemarque
  • 00:27:04 Bloober Team + Konami enter into “strategic cooperation agreement”
  • 00:32:19 Final Fantasy Pixel Remaster UI Issues
  • 00:38:58 DF Content Discussion of the Week
  • 00:46:50 Supporter Q1: CRT RGB question and DF Retro request
  • 00:50:29 Supporter Q2: Does the popular distinction between “gameplay” and “graphics” ever bother you?
  • 00:57:59 Supporter Q3: Do you think ray tracing will be left behind as too specialized a technology once we get into the second half of this generation?
  • 01:03:31 Supporter Q4: Which title do you think will be the next milestone in advanced video game graphics in the near future, and why?
  • 01:06:41 Supporter Q5: What is it like filming these segments of Direct Weekly?
  • 01:10:39 Supporter Q6: Lichdom: Battlemage?

Continuing the discussion, the team talks about their recent projects before tackling questions from our brilliant community about the DF Support Program: John weighs in on a Bang and Olufsen CRT TV, ponders the balance between graphics and gameplay, assesses future prospects for ray tracing and discussing the whole process behind the creation of DF Direct Weekly itself – how do we do it? Do we like to do it? And then of course, finally … a few laughs and anecdotes on the now legendary Maximum Games Lichdom Battle Mage.

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