8 video games that accidentally included things you weren’t supposed to see

A few years ago, there was a story about how the horrific AI of Aliens: Colonial Marines was improved by fixing a single spelling error buried in the game code.

In addition to raising the question of “Why the hell do people care so much about Aliens: Colonial Marines?” this story was a perfect illustration of the insane difficulty of video game development.

Correcting errors, eliminating bugs, and generally problem-solving can feel like you’ve found a needle in a haystack, and even with hundreds of people working on these things, small mistakes can always slip through. mesh of the net.

This can happen when certain pieces of content – whether it’s a gameplay feature, a random cutscene, or a spoiler Easter Egg – are accidentally left in the finished product, with the developers forgetting to remove that. content on the hectic road to shipping their game.

There have been some funny and very bizarre examples of this over the years, from relatively minor content slips that can be mocked by fans, to monumental duds that will likely keep developers awake at night for years to come …

Unless you’re talking about Infamous or the recent games of Quantic Dream (or some other title with a heavy emphasis on player choice), video games usually have a single, definitive ending. And even in the rare case that multiple conclusions can be unlocked, only one of them is usually considered canon, like the heroic ending in Infamous 2.

However, 2018’s Shadow Of The Tomb Raider did things differently here, with Eidos Montreal considering several post-credits scenes during development. And not only that, but they even went ahead and built some of these alternate endings, fully aware that only one of them would be part of the final product.

Or so they thought.

As discovered by a fan who played an uncorrected version of the game at launch, the developers forgot to delete one of these alternate footage, which showed Lara Croft receiving a letter from Jacqueline Natla, the villain of the original 1996 Tomb Raider game .

The end that gamers were Assumed getting was totally different, showing Lara sitting at her desk as she pondered the uncertainty of her future.

The funny thing about this situation is that some players got the right ending, while others got the non-canon. So there was a bit of confusion on the forums when people started discussing the end of the game!

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