With this fourth collection, that’s 44 indie games covered on Kotaku today! I engaged, and overall seriously, each one of them just contains extraordinary-games you would never have heard of elsewhere. No difference here. Another collection of fascinating projects that you will probably never see on another major gaming site.
Peglin makes me so happy because i can tell you it’s a roguelike pachinko. Developers Red Nexus Games describe it as a cross between Peggle and Kill the arrow. My God, I’m so glad that’s a thing. There is a demo on Steam, in case you think I’m making this up, where you can learn how to use stakes to fight enemies. It’s scheduled for this year, and I can’t wait.
Desperate memories was not named by its developer, Alex, but rather by a friend. Alex has chronic heart disease and what he describes as “my very limited remaining lifespan”. With this it creates a love letter to the JRPG genre, especially their 90s incarnation. It is slated for PC, Switch, Xbox and PlayStation, with international localization for text and full sound for Japanese and english. If you want to support the project, you can back his Patreon.
Planet craftsman consists of terraforming a hostile planet to make it suitable for human life. While the obvious comparison is No Man’s Sky, it actually makes me think a lot more of a dry version of Subnautic. And yet, it’s made by the only two people at Miju Games! It’s beautiful and it looks like it could evoke that same comfortable sense of security in a dangerous world that Subnautic gave me.
Watch me diffuse my mental depression is a card game about proving your dad wrong and showing him that you can become a successful game streamer. You have to build your stream, while trying to maintain your sanity, which is maybe a bit on the bone. It came out earlier this year, but doesn’t have enough eyes yet.
City of beats is a rhythm-based rogue-lite shooter, because why not! It’s a two-stick isometric shooter, where the action is tuned to the music. “Every action is in sync with the beat,” explain the developers at Torched Hill, and it looks pretty neat at the moment. It should appear next year, but there is a demo already on Steam.
Heart of the woods should be released in just three days, coming to Switch. It is a visual novel by Studio Élan, which has already published Highway flowers. It originally came out on Steam in 2019, where the yuri game was very well received. It’s about magic, fairies, ghosts and all that good shit.
Asterism is also a visual novel, and is also coming out this month. Released on the 22nd Steam and Itch, it’s about fighting monsters and saving the Zodiac. The zodiac here is a bunch of “human constellations,” and I guess you’ll have to play that out to find out what that means.
Slime Heroes says it’s a game where the slimes are ultimately the heroes. Which I’m all for, but at the same time how did they forget Dragon Quest Heroes: Rocket Slime?! This forgiven, what we have here is a gorgeous action RPG where you play as the slime, and somehow it’s all the work of one person, Tomas Gomez. There is a long wait for this one, coming in 2023, if it is not pursued in space by Square Enix by then.
Induction is an abstract puzzle game coming to Switch on the 14th of this month. It looks super clean and interesting, offering 56 puzzles that involve the mechanics of time. Apparently you’ll be able to “build paradoxical causal loops,” which seems like a good idea now, but when it tears the fabric of spacetime on the way out, we may regret it.
Cyber Knights: Flashpoint comes from Trese Brothers, who already brought us Star Traders: Borders. This time, they create a tactical heist RPG, set in a cyberpunk world. Last year they raised over $ 225,000 out of $ 50,000 Kickstarter, which has broadened their ambitions, meaning the game is aiming for a 2022 release. There’s a private alpha taking place this summer for backers, so hopefully more news once that’s over.
Derailment Valley has been in Early Access since 2019, which may sound worrisome until you hear that Altfuture is adding major updates to its 50 hours of current content, the second of which is slated for later this year. It is about driving huge trains, after a career in a “vast open rail network”. And can now also be played in VR. The next update will add weather effects, day / night cycles, and a redesign of their train simulation.
The Odyssey of Harmony is so colorful! Look at these colors! Watch me remember to leave the “u” out of “color”! The creators of MythicOwl describe it as an adventure puzzle game, but to me it looks like all the colors in an utterly charming place. MythicOwl Proved Its Confusing Chops With 2018 Hexological, but it looks like a much bigger project. It’s coming to Switch and PC, and while there’s no release date yet, you can take a demo from Steam.
ANNO: Mutationem is from Chinese developer Thinking Stars, an action-adventure mixed with an RPG, presented in an amazing combination of 3D and pixel art. I really had to zoom in on the screenshots to believe they were really pixels in the 3D settings. The game will switch between 3D exploration and 2D action, which sounds intriguing, and quite pleasantly, we should find out how it all works later this year on PS4 and PC.
Hello Puppets: midnight show is a prequel to the Oculus 2019 exclusive game, Hello Puppets. This time it’s not VR, but evil puppets who want to assassinate you. It’s coming to PC later this year. It certainly sounds a bit FNAF for me aiming to scare and laugh at the same time. Although basically it’s about playing hide and seek, while feeling too scared.
Many thanks to Kotaku for letting me spend all day writing about mostly unknown indie games. It’s important to know that having a day like this means taking a hit from the traffic, and the team welcomed the idea despite that, it’s really special. It seems utterly impossible to me that none of the 44 games featured today is something you wouldn’t want to play, so remember, keep an eye out and an ear open for those indie games that might otherwise pass you by. side.