10 Ridiculous Reasons Video Games Have Been Blamed For Failing

The video game industry is certainly a tough business – it can be hard to predict what gamers will react to, and there’s never any guarantee that a quality game will turn out to be both a critical game and commercial success.

Failure can mean different things depending on the circumstances – a game can be panned by critics and fail to sell, or it can sell despite bad reviews but fail to prove itself worthy of a larger franchise.

The possible reasons why a game fails to live up to expectations in one way or another are myriad, ranging from publishers oversaturating the market, to picking the wrong release date, or more often than not, simply offering a product. substandard that failed to connect with gamers in general.

And yet, these 10 failed video games have seen publishers and developers perform extreme feats of mental gymnastics in an attempt to explain why their new releases were rated poorly, fell short of sales projections, or both.

Obviously, the publishers want to save face for their shareholders first and foremost, but to anyone paying attention, it was outrageously clear that these flimsy “explanations” were pure PR propaganda…

The latest Call of Duty received some of the weakest reviews in the series’ history and fell short of Activision’s sales expectations, prompting them to attribute the commercial underperformance to the period of World War II game.

In its recent annual investor report, Activision said the 1940s setting “didn’t resonate with some in our community,” but with the World War II shooter becoming an increasingly crowded space, it really was a convenient place to lay blame.

After all, Vanguard’s main criticisms had nothing to do with the time period it’s set in, but rather the short and unremarkable campaign, the embarrassingly lackluster zombies mode, and the standard-fare multiplayer suite.

Simply, there wasn’t much incentive to pay top dollar for another backyard variety Call of Duty game that didn’t present a unique experience when they could just play Warzone for free instead.

WWII-themed games still work well outside of Vanguard, so that’s clearly more of an issue with that specific game than the setting. The real problem is oversaturating the audience while failing to deliver compelling content.