10 overlooked GameCube gems you must play

The 20th North American anniversary of Nintendo’s cube-y console is upon us, and we’ve realized that two whole decades are enough for people to forget about the charming square shape of the GameCube or even reach adulthood without ever handling the hardware. managed by Nintendo. “0 years is also a long time for anything less than the best and the brightest examples in the system library to quietly fade from memory.

While now is the perfect time to dust off the much-loved copies of F-Zero GX, Super Smash Bros. Melee and Metroid Prime for another fun, why not dig a little deeper and celebrate the larger console and more unusual versions too? Here we choose slightly more obscure imports and curiosities that are often left out of the spotlight by Wind Waker, RE4 and others …

Kururin squash!  (GCN)

Editor: Nintendo / Developer: Eighth

Release date: October 14, 2004 (JPN)

“More Kururin” is really all the description this game needs – who doesn’t want to play more Kururin?

The simple-to-grasp but hard-to-master gameplay that made the GBA title launch such an unexpected highlight is present and correct here, the all-new 3D environment wisely used to slightly enhance rather than over-complicate the already perfect formula. Sadly, this title turned out to be the last outing in Nintendo’s swirling action puzzle series, but at least it played out to a high standard.

Odama (GCN)Odama (GCN)

Editor: Nintendo / Developer: Vivarium

Release date: April 10, 2006 (United States) / March 31, 2006 (UK / EU)

Somehow, this imaginative mix of pinball machine and Japanese feudal warfare was broadcast around the world, and we’re very happy that it did. Use giant fins to propel the titular bullet towards your enemies, command your troops via the oft-forgotten GameCube microphone, and do your best to get your bell to the goal in time.

Part arcade action, part tactical, part screaming, Odama won’t be everyone’s idea of ​​a must-have title, but then again, we hope for nothing less unusual from the part of the responsible mind of Dreamcast’s most famous talking fish, Marine.

Doshin the Giant (GCN)Doshin the Giant (GCN)

Editor: Nintendo / Developer: Nintendo

Release date: September 20, 2002 (UK / EU)

Doshin the Giant debuted on Nintendo’s expensive, Japanese-only 64DD add-on, though this European port of the giant’s island shenanigans is thankfully slightly easier to obtain.

Recalling Populous before her and From dust after that, the goal is to use your divine powers to raise and lower the terrain to better suit the inhabitants of your island and help them in general, which will cause them to love (or hate) your giant yellow form.

Cubivore: Survival of the Fittest (GCN)Cubivore: Survival of the Fittest (GCN)

Editor: Atlus / Developer: Intelligent systems

Release date: November 5, 2002 (United States)

Another project initially imagined for the Japanese N64 disc player from Nintendo, although this one has the particularity of never being released on this earlier rewritable format. The striking low-poly visuals used to navigate the blocky world of Cubivore help to cast aside an experience that regularly requires you to not only defeat your enemies, but tear them apart member by member before consuming their bodies, all with the goal of mutating, mating, and being reborn in a form capable of overthrowing the Cubivorous Killer.

DreamMix TV World Fighters (GCN)DreamMix TV World Fighters (GCN)

Editor: Sweet Hudson / Developer: Red entertainment

Release date: December 18, 2003 (JPN)

Smash Bros can now have great versions of two of the most popular Belmonts, as well as a huge amount of fantastic remixes of classics Castlevania tracks to go along with them, but there is still only one crossover fighting game that allows the legendary vampire slayer Simon to take on himself Transformers” Optimus Prime.

It’s fair to say that nothing will ever beat the Sakurai series when it comes to crossovers, but Konami’s attempt to take the throne of the genre is at the very least a colorful jumble of recognizable faces and smiles’Wait, did they really include this guy ?!‘choice of characters.

PN03 (GCN)PN03 (GCN)

Editor: Nintendo / Developer: Capcom Production Studio 4

Release date: September 9, 2003 (United States) / August 29, 2003 (UK / EU)

AKA: ‘This time Shinji Mikami, forever most famous for giving the world the survival horror masterpiece resident Evil, decided he wanted to create an intense and deeply stylish action game ”.

One of the infamous ‘Capcom Five’, PN03 features distinct enemy types working together in tightly controlled arenas to make each piece its own haunting score attack action-puzzle sequence; and with a little practice, players will find themselves performing perfectly synchronized ballet twists through Incoming laser shot, while being enveloped by the clean lines and smooth curves of the unmistakably Y2K style architecture.

Lost Kingdoms (GCN)Lost Kingdoms (GCN)

Editor: Activision / Developer: Software

Release date: May 27, 2002 (United States) / August 9, 2002 (UK / EU)

Combine the depth of an RPG with the irresistible nature of card collecting, add a touch of action and you’ve got GameCube-exclusive Lost Kingdoms, a dark adventure from a quirky little developer called FromSoftware. What happened to them?

In another twist of RPG standards, the heroine, Katia, never attacks directly and relies entirely on the monsters she summons from the cards she buys, captures, and transforms, with players aiming to build a capable deck. to take on the mysterious entity behind the deadly black fog.

Nintendo Puzzle Collection (GCN)Nintendo Puzzle Collection (GCN)

Editor: Nintendo / Developer: Intelligent systems

Release date: February 7, 2003 (JPN)

Much more than a repackaged set of previously released classics (we don’t mind seeing such good games making a comeback), this delicate trio of Nintendo-born puzzles – it’s Pon panel, Dr Mario 64, and Yoshi cookie – content on one convenient disc, watch and play better than ever.

Whichever title you prefer, you can expect competitive matches against up to four players as well as the chance to play the game on the laptop; just connect a GBA to the console and download the original version of these evergreen puzzles (and don’t turn off the power until you’re done).

The Legend of Zelda: Four Swords Adventures (GCN)The Legend of Zelda: Four Swords Adventures (GCN)

Editor: Nintendo / Developer: Nintendo EAD

Release date: June 7, 2004 (United States) / January 7, 2005 (UK / EU)

What if The Legend of Zelda, a series famous since the ’80s for its devilish puzzles and gripping dungeon-based single-player gameplay, suddenly turns into a frenzied cooperative riot?‘asks Four Swords Adventures – and the only possible answer is:’It would be a lot of fun‘.

With a pleasurable episodic adventure at its heart, a competitive mode for those times when you want to unleash Link’s familiar arsenal against your friends, and a gorgeous “SNES +” graphic style, there are plenty of reasons to keep your SP fully charged and , even when you’re playing alone, there’s a lot to love. It’s never been easy (or cheap) to set up the amount of handhelds and cables needed to play with a full group of people, but it has always been worth it.

Donkey Kong Jungle Beat (GCN)Donkey Kong Jungle Beat (GCN)

Editor: Nintendo / Developer: Nintendo EAD

Release date: March 14, 2005 (United States) / February 4, 2003 (UK / EU)

Guide the first member of the DK team to victory by collecting bananas in this accessible platformer that uses the most unusual control scheme of all – bongo. That’s right! Grab your plastic percussion and slap, slap, and slap your way through 16 fruit-themed adventure worlds.

The most powerful moment of a muscular monkey? Maybe not, but the team that made it made Super Mario Galaxy, which should tell you something. If you’re tired of releasing the same old rhythm games at parties, this makes for an ape-tacular alternative.

It’s our list, but we’re sure you can come up with more! What quirky GameCube games would you recommend?

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