For those of us who don’t have a working knowledge of game development, the process is indistinguishable from magic. From a void, a sumptuous imaginary environment is conjured up, alive with possibilities and interacting systems. Imagine trying to set a date for the duration of this process.
And yet the developers do, and we take them to heart. And then we cry into our hands when the games don’t reach their release date because that means it’s probably rubbish now and we’ll end up drawing fecal autographs on the bathroom walls like in Duke Nukem forever because thatâs what Time Delay makes you do.
This article is here to wipe away your tears and show you the foolishness of that thought. Because a lot of titles with serious timing issues turn out very well in the end – better than good, in fact. Absolute socialites, like these.
Team fortress was a class earthquake mod that has found its way into the Half-Life modding scene as a Classic Fortress Team. Valve, giving a stoic nod at the popularity of the mod, hired the mod’s creators and got to work on a full version.
And then the world got familiar with the internet, the way we shop, work, socialize and play changed in nature. Social networks were born. Terrorist attacks and the occupations of Middle Eastern states have left their mark on Western culture. The global economy has started to falter towards a massive banking crisis. Staind has made his entire career. It’s been a long time!
Then Team Fortress 2 came out of.
We fully expected Gran Turismo to take advantage of the new weight of the PS3 in 2006, especially after a mysterious presentation of “Vision Gran Turismo” at E3 the year before which, in the end, showed Gran Turismo 5.
And even if there was no mention of the realistic racing simulation among the launch titles – well, that wouldn’t be long, sure? I hate to tell you people reading this one way or another in 2006, but you got four years to wait GT5.
The simple, age-old story of a child and a meerkat-eagle-mouse solving puzzles together was told with fondness and true beauty when the latest Team Ico game was presented to us. But by the time that happened, most had almost given up on it.
Team Ico closed its doors in 2011 and the PS4 was released in 2013, which seemed to put the odds in its favor when it saw the light of day. But with a small staff at the Japanese studio run by Ueda-San, the touching and esoteric story was made, for the benefit of all.
If only we were all such bad liars the cast squirming and frowning Nighte. There would be absolutely no ambiguity as to why your coffee keeps running out of the working fridge, to begin with. Caroline.
We don’t care, but facial animation tech was revolutionary for the time, and Detective Cole Phelps’ journey through the many shades of LA dirt in the days of old Hollywood LA was worth the wait. years.
While this was only a two-year period between announcement and release, it was an open secret that Blizzard was hammering a StarCraft continued much longer. Development actually started in 2003, and was momentarily delayed as resources were funneled into a forgotten online version called World of warcraft. You probably haven’t heard of that kind of niche.
RTS games weren’t all the rage in 2010, but that didn’t matter: not only were the races balanced on the razor’s edge, but every campaign mission also featured a spin that made you think. again. Even the story was engaging. In an RTS!
The inspiration for this list and proof that good things happen to those who – well, go out and play some other games a bit, it’s Remedy’s Alan wake. Recently remastered in 2021, it started life as a prototype in 2005 and quickly created a buzz for quirky storytelling and the open world. Then it got dark.
Appeared five years later as a quasi-TV show about a writer whose creations actually attacked him, Alan wake has shown once again that Remedy has a unique narrative voice and a singular talent for achieving ambitious and bizarre creative visions.
Another Blizzard game whose announcement date doesn’t tell the whole story. Seven years is a long time, of course, but the development over Diablo III really started in 2001, just a year after the last game was released.
The hugely replayable hack-and-slash had a few controversies to go through in its final form, like an always-online requirement it didn’t really shout about and poorly-designed auction house mechanics. But as always with Blizzard, the polish won in the end.
By stripping away everything we take for granted about the gaming industry, you are playing Final Fantasy XV and you’re like, ‘Yes. It seems like something that would take a decade or more to do.
The Cooking System alone is one of the most bizarrely detailed gameplay mechanics in history, not to mention the Flying Car, the closely related guys that roam it, and the endless and wonderful world below. After a turgid trilogy FFXIII outings, it reminded all of us why we were obsessed with Final fantasy games in the first place.
Mafia games have never been RGT competitors. 2K Czech, or Illusion Softworks as they were first called Mafia‘s, were all about using the environment as lavish storytelling trims. It wasn’t a map to browse, sucking up icons, but an authentic period film setting that you could browse at will.
The sequel too, although in more ambitious terms. And it takes years to build lavish, authentic movie sets that studios and consumers alike discovered in the late 2000s. Worth it.
These horizons. The recipes. The unique stories we all have about getting caught in a thunderstorm or learning to sled using our shields. Breath of the wild turned out to be a generational game, and it took almost a generation to materialize.
Although it was officially announced in 2014, work began as early as 2011. This left Zelda fans without a main outlet for six years – no one was complaining as they stared at those pastel hills.
Written by Phil Iwaniuk on behalf of GL HF.